Galactic Bar Fight 2.1 : Desolate Dunes Available now!
Today we launch our second combat arena Deoslate Dunes!
Introducing Desolate Dunes
A brief overview of our Second Combat Arena and our next and first major feature update!
Gaming Nonprofits
We highlight some excellent gaming nonprofits and the positive contributions they do far beyond gaming !
What’s in Galactic Bar Fight 2.0 ?
Galactic Bar Fight 2.0 is live so what’s inside of it ?
Official Release Delayed to March 1st and Entering the Polish Phase Pre-launch
Slight Release delay for Galactic Bar Fight 2.0 and what polish means for us right now
Galactic Bar fight final pre-launch thoughts with Game Director Jonathan Jennings
We sit down with the Galactic Bar Fight Game Director / Lead Engineer Jonathan Jennings to hear about the games beginnings,growth , and challenges , as it nears release day .
Making Things Go Pew Pew Pew: Weapon Design in the Context of VR Gamedev
Galactic Bar Fight Lead Programmer and Game Designer have an interview about weapon design in virtual reality
Weird Kid Studios Podcast interviews
The creative minds of Weird Kid Studios talk indie game development. Check out these podcast interviews for a behind-the-scenes look at what it takes.
Meet The Weird Kids Roundtable
At the time of this recording Galactic Bar Fight has just reached its first 10,000 downloads!
To celebrate, we sit down with the developers Weird Kid Studios in this roundtable interview, where we’ll dig into how the team met each other, what inspires them creatively, and what their plans are leading up to and after the release of Galactic Bar Fight.
Best Games to Learn Game Development
A great roundup of excellent games that will help you learn a few of the skills of game development !
News Update 7_19_21: Challenges, ships, and beginning to playtest GBF 2.0 !
Update for new GBF developments July edition !
How to design characters in VR
Interviw about Galactic Bar Fight and the character creation process for it and other VR games .
Creating VR worlds: Q & A with Jonathan Jennings and Travis Taborek
VR Gamedev is complicated because it creates another layer of immersion for the player. Here’s some tips on creating a VR game world that keeps players engaged.
I had a talk with my friend Travis about the ins-and-outs of creating a VR game world. I spoke with him last year for a series of articles about black game developers.
VR gamedev is tricky because it adds another layer of immersion for the player: you’re essentially putting them in the middle of a fantasy world that they can see and interact with much like the real one, and any imperfections or flaws can easily take them out of the experience.
Here are some things to keep in mind when you’re creating a VR game world.
Interview with the Zero to Play podcast!
Studio co-founder and lead software engineer behind GBF Jonathan Jennings has a conversation with the Zero To Play podcast on the Games and VR industry , favorite VR games, path to getting into the industry and more!
Curious about starting a game development career? ( Learn here !)
Many people are interested in working in the game industry but how do you accomplish that without college or other formal education ?
GBF Live! on the Oculus Quest : Where did it start, where are we now, and where are we going ?
We’re live on the App lab !